[Developers] Creating an horizon from scratch
Fernando J. Zunino
fernando at zauber.com.ar
Tue Nov 27 19:45:36 CET 2007
Hi,
I'm writing a plugin that at certain point needs to create an horizon.
So far I've managed to create a new horizon doing the following steps:
1. Load an existing horizon (h1)
2. Modify the loaded horizon (h1) using code like:
Coord3 pos = h1_->getPos(posid_);
pos.z = 1.0;
h1_->setPos(posid_, pos, false);
3. Save h1's geometry into another horizon (h2) selected by the user via
an horizon selection control:
CtxtIOObj& outctio_ = *mMkCtxtIOObj(EMHorizon);
...
new uiIOObjSel( this, outctio_, "Output Horizon" );
...
exec = h1_->geometry().saver( 0, &outctio_.ioobj->key() );
uiExecutor dlg2( this, *exec );
dlg2.go();
This approach works but it isn't what I want. I want to create an horizon
from scratch, without specifying an existing horizon.
I've tried creating a new Horizon2D instance but it didn't work as I
expected:
EM::EMManager& em = EM::EMM();
EM::EMObject* emobj = EM::Horizon2D::create(em);
mDynamicCastGet(EM::Horizon*,h1,emobj)
I'm probably not getting which is the proper way to do this.
Any suggestions?
Fernando
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