[OpendTect_Developers] Using OpendTect as platform for research without being OpendTect developer?

Gery . gamejihou at hotmail.com
Mon Feb 25 19:40:34 CET 2013


Hello OD community,

I've been following these messages and both Bert and Jaap answers are really clear about how all OD things work. I use OD very often and honestly want to write something to stuck to OD, not sure if call it plugin or add-on/in =) but surely want to write something. I'm not a programmer and doubt I will be one, after some small programs in VC++ I think my level is still low. So, I know this question has been answered in somehow but do you think it is possible to have (easier?) documentation to start writing things for OD? With easier I mean less "high threshold" and more available, beginner tricks? This is like asking the secrets but hope won't be misunderstood.

Thanks!

Cheers,

Gery

Sent from my iBath

On Feb 25, 2013, at 18:03, "Jaap Glas" <jaap.glas at dgbes.com> wrote:

Dear all,

There is one extra remark I like to add to the reply of my colleague Bert Bril
on the complaint of HPC.1 (??) on the limited information for developing
OpendTect plugins:

> We find that there is no enough information how to do such plugins except for > simple tutorial on accessing seismic and horizons. Also, we found the classes > docs and I am not sure if this is what only available and if everything else > lift for a type of reverse engineering? In my opinion, if this is true, it
> will be impossible to do this independently except for the OpendTect
> developers or the people around them how can get the help directly from them.

You are partly right about this. The information is limited and the
threshold to start developing in the OpendTect environment is pretty high. However, establishing this cannot go without the moral obligation to do something about it yourself as well.

So let's suppose that you are willing to invest time in understanding
OpendTect, and manage to build your plugin, may be with the help of
an experienced OpendTect developer for moments you really get stuck.

Then your work isn't done when your plugin works. You will have to
start documenting answers to all the questions you had during the
development of your plugin and that were not immediately answered
by the current tutorials and documentation. This may for example
accumulate into you writing some kind of how-to document or a new
tutorial. Share it, so that other new OpendTect developers can
profit from your experiences in the future.
That is also Open Source!


Best regards,

Jaap Glas.


-- 
-- dr. Jaap C. Glas
-- Software Engineer
-- dGB Earth Sciences
-- Nijverheidstraat 11-2
-- 7511 JM Enschede, The Netherlands
-- jaap.glas at dgbes.com
-- http://www.dgbes.com
-- Tel: +31 534315155, Fax: +31 534315104




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