[OpendTect_Developers] Texture extraction

David d'Angelo david.d-angelo at iais.fraunhofer.de
Mon Nov 4 14:59:55 CET 2013


Hi folks,

I am working on a plugin to extract textured horizons and faults. 
Currently I have a problem extracting the texture data of a 
*visSurvey::FaultDisplay*.
I saw that **visSurvey::*FaultDisplay* uses a *visBase::MultiTexture2* 
object and not the *visBase::TextureChannels *object like seismic lines do.
Does anybody have an idea how to extract a texture (rgba) from a 
*visBase::MultiTexture2* object?

Best regards,
David

-- 
David d'Angelo, M. Sc.
Adaptive Reflective Teams
Fraunhofer IAIS
Schloss Birlinghoven
53757 Sankt Augustin
Germany
Fon: +49 (0) 2241 14 3444
Fax: +49 (0) 2241 14 2040

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