[OpendTect_Developers] Texture extraction
David d'Angelo
david.d-angelo at iais.fraunhofer.de
Mon Nov 4 14:59:55 CET 2013
Hi folks,
I am working on a plugin to extract textured horizons and faults.
Currently I have a problem extracting the texture data of a
*visSurvey::FaultDisplay*.
I saw that **visSurvey::*FaultDisplay* uses a *visBase::MultiTexture2*
object and not the *visBase::TextureChannels *object like seismic lines do.
Does anybody have an idea how to extract a texture (rgba) from a
*visBase::MultiTexture2* object?
Best regards,
David
--
David d'Angelo, M. Sc.
Adaptive Reflective Teams
Fraunhofer IAIS
Schloss Birlinghoven
53757 Sankt Augustin
Germany
Fon: +49 (0) 2241 14 3444
Fax: +49 (0) 2241 14 2040
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