[OpendTect_Developers] Texture extraction

David d'Angelo david.d-angelo at iais.fraunhofer.de
Fri Nov 8 14:18:06 CET 2013


Hi Kristofer,

thanks for the info.
We have some more (custom) changes in the OpendTect version we are 
using. As soon as the clang/llvm patches are integrated, I will try the 
trunk version.

Best regards,
David


On 08/11/13 10:49, Kristofer Tingdahl wrote:
> Dear David,
>
> thanks for your e-mail. The use of Multitexture2 is going to remain in 
> OpendTect 4.6. In OpendTect's later versions this is removed and we 
> will use the texture-channels. You can get a preview of our 
> developments at by looking in the code checked out from our repository:
>
> svn checkout https://svn.opendtect.org/od/trunk od
>
>
> Best regards,
>
>
> Kristofer Tingdahl
>
>
> On 4 November 2013 14:59, David d'Angelo 
> <david.d-angelo at iais.fraunhofer.de 
> <mailto:david.d-angelo at iais.fraunhofer.de>> wrote:
>
>     Hi folks,
>
>     I am working on a plugin to extract textured horizons and faults.
>     Currently I have a problem extracting the texture data of a
>     *visSurvey::FaultDisplay*.
>     I saw that **visSurvey::*FaultDisplay* uses a
>     *visBase::MultiTexture2* object and not the
>     *visBase::TextureChannels *object like seismic lines do.
>     Does anybody have an idea how to extract a texture (rgba) from a
>     *visBase::MultiTexture2* object?
>
>     Best regards,
>     David
>
>     -- 
>     David d'Angelo, M. Sc.
>     Adaptive Reflective Teams
>     Fraunhofer IAIS
>     Schloss Birlinghoven
>     53757 Sankt Augustin
>     Germany
>     Fon:+49 (0) 2241 14 3444  <tel:%2B49%20%280%29%202241%2014%203444>
>     Fax:+49 (0) 2241 14 2040  <tel:%2B49%20%280%29%202241%2014%202040>
>
>
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>
>
> -- 
> Kristofer Tingdahl, Ph. D.
> CEO
> dGB Earth Sciences


-- 
David d'Angelo, M. Sc.
Adaptive Reflective Teams
Fraunhofer IAIS
Schloss Birlinghoven
53757 Sankt Augustin
Germany
Fon: +49 (0) 2241 14 3444
Fax: +49 (0) 2241 14 2040

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