[OpendTect_Developers] Texture extraction
David d'Angelo
david.d-angelo at iais.fraunhofer.de
Fri Nov 8 14:18:06 CET 2013
Hi Kristofer,
thanks for the info.
We have some more (custom) changes in the OpendTect version we are
using. As soon as the clang/llvm patches are integrated, I will try the
trunk version.
Best regards,
David
On 08/11/13 10:49, Kristofer Tingdahl wrote:
> Dear David,
>
> thanks for your e-mail. The use of Multitexture2 is going to remain in
> OpendTect 4.6. In OpendTect's later versions this is removed and we
> will use the texture-channels. You can get a preview of our
> developments at by looking in the code checked out from our repository:
>
> svn checkout https://svn.opendtect.org/od/trunk od
>
>
> Best regards,
>
>
> Kristofer Tingdahl
>
>
> On 4 November 2013 14:59, David d'Angelo
> <david.d-angelo at iais.fraunhofer.de
> <mailto:david.d-angelo at iais.fraunhofer.de>> wrote:
>
> Hi folks,
>
> I am working on a plugin to extract textured horizons and faults.
> Currently I have a problem extracting the texture data of a
> *visSurvey::FaultDisplay*.
> I saw that **visSurvey::*FaultDisplay* uses a
> *visBase::MultiTexture2* object and not the
> *visBase::TextureChannels *object like seismic lines do.
> Does anybody have an idea how to extract a texture (rgba) from a
> *visBase::MultiTexture2* object?
>
> Best regards,
> David
>
> --
> David d'Angelo, M. Sc.
> Adaptive Reflective Teams
> Fraunhofer IAIS
> Schloss Birlinghoven
> 53757 Sankt Augustin
> Germany
> Fon:+49 (0) 2241 14 3444 <tel:%2B49%20%280%29%202241%2014%203444>
> Fax:+49 (0) 2241 14 2040 <tel:%2B49%20%280%29%202241%2014%202040>
>
>
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>
>
> --
> Kristofer Tingdahl, Ph. D.
> CEO
> dGB Earth Sciences
--
David d'Angelo, M. Sc.
Adaptive Reflective Teams
Fraunhofer IAIS
Schloss Birlinghoven
53757 Sankt Augustin
Germany
Fon: +49 (0) 2241 14 3444
Fax: +49 (0) 2241 14 2040
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